Created Object Templates

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Object Templates are useful when creating (vectorizing) a digital map, as they can be pre-filled with images of the most frequently used map objects.

Map object templates are implemented as a set of icon rulers, with 12 objects in each (up to 10 rulers in total). The icons on these rulers are images of the objects to be created.

Each template ruler has a user-defined individual name, allowing for quick orientation when selecting the desired object.

Selecting an object template is equivalent to searching for and selecting the type of object to be created from the symbol library (digital classifier), but requires much less effort, as it simply involves clicking the corresponding button on the panel.

 

The object template stores information about the object itself, as well as the method for creating it (freehand contour, rectangle, circle, etc.).

 

To display the template ruler, click the corresponding button on the main panel of the Map Editor.

 

Upon the initial call of the object templates panel (by selecting the corresponding button on the main Map Editor panel), you will see a toolbar consisting of empty (unfilled) templates (instead of object images, the buttons show an "X" icon). To fill an empty template, simply click the corresponding panel button. After selecting the desired object from the symbol library, the image of that object will appear on the corresponding button, the button will remain pressed, and the object creation process will be activated. Information about a filled template can be obtained by hovering the mouse pointer (cursor) over the desired panel button. You can create the desired object after filling an empty template, after selecting a filled template, or after selecting the corresponding mode from the main Map Editor panel.

 

Furthermore, without interrupting the ongoing process of creating or editing a map object, you can replace the image of a filled object template. To do this, right-click when the mouse pointer is over the selected button.

 

Upon the first activation of the object templates panel (for a specific map), a file named after the current map with the extension .EDT is created in the directory where the data is stored (in the LOG subdirectory). Initially, this file contains only one template ruler named Untitled with 12 elements.

Editing the file is done by selecting the Properties menu item, which is activated by right-clicking on any panel button or by clicking the auxiliary (last) button on the panel.
 
 

 

When accessing the Create Label dialog from the template ruler, the Change label text on the template button field becomes available. Enabling this option changes the text on the template ruler button; when disabled, the label text on the button remains the same as it was set when the template button was first activated.